Monday, 1 January 2018

Week 14

Week 14:

HND Project

This week, I began to work on our Project on Unreal Engine 4. I started by opening a “First Person” project on the “New Project” page and began to delete everything that was unneeded on the Map. The reason I decided to the use the “First Person” project is because me and Matthew agreed on making an FPS-type game. Additionally, the Blueprints would be easy to manipulate and edit.  


After I edited the Map, I decided to import some assets and materials from the "Third Person" project. I shall be creating a Zombie AI in the upcoming weeks. But first, I would need to edit and change the Blueprints for my Player character. As such, I went into the Blueprints and deleted everything I didn't need but kept the following; "Movement Input", "Stick Input", "Jump" and "Mouse Input".

  
I then went onto create the above blueprint that allows the player to fire their gun and fight back against the Zombie AI. The reason I did this is because this piece of coding will better with what I have planned for our Unreal Engine 4 project. In effect, the blueprint is relatively simple. It’ll allow the player to fire their weapon, as well as move it around, and it’ll also make a loud noise as well. 

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