Week 3:
HND PROJECT
Following the blog I created from the previous week, I and Matthew Flanagan had begun to think up some ideas for HND Project for our HND course. As a result, we decided we would create a 3D Game of some kind using Unreal Engine. Below are some of the results we have brainstormed and came up with.
Initial Ideas
Puzzle:
One of our early ideas for a game would be a Puzzle-based game, along the lines of Tetris, Bejewelled or if we were feeling more adventurous the Portal series. Whilst there is plenty of scope to expand on this colourful idea but felt that it would not be very appealing towards our Target Audience in general. Additionally, we do not feel that it’d translate well too Unreal Engine.
Retro:
One of our other ideas was to create a Retro-based game inspired by classic games, such as Pac-Man, Space Invaders or Frogger. Here, we had the idea of redesigning and reimagining the basic concepts, whilst still retaining the original’s nostalgia and familiarity. We decided against this because we felt that it wouldn’t make it challenging enough for an engaging videogame for others.
Platformer:
https://drive.google.com/file/d/0B5GSR1wxkIBsb2xnb25GekNaR0E/view?usp=sharing
Another idea we had, was to create a Platformer-style game similar to the likes of Super Mario Bros, Megaman or Limbo. In addition, I had personally worked on creating a 2D-based Platform Game before. In short, the Platform game was based around a treasure hunter seeking out jewels and avoiding obstacles. This appealed to us but not enough to create a new game from scratch.
Final Idea:
For our HND Project, we decided and agreed on creating a First-Person Shooter / Third-Person Shooter with the Unreal Engine. Initially, though, we shall create a 3D Game from scratch but scrap some blueprints I had used my 3D Game I had created before and expand upon that coding to create a far superior game.
Initially, the plot would resolve around a Soldier from a Special OP Units splitting off from their Squadmates and encountering a supernatural-based Cult. Afterwards, the player will have to navigate through labyrinth-like environments and fight off against supernatural forces that are hunting down our protagonist.
Additionally, planning on adding collectables you have to collect to earn points and key-like items you must collect to gain access to new areas, and secret locations within the environment. Aside from surviving, the player will encounter stronger enemies the further they proceed and must choose battles carefully.
The Plot:
Based on my previous 3D Game known as “Paranoiac”, the plot revolves around a Soldier from a Special OP Units whom finds themselves separated from their teammates during some top-secret mission. During that time, the player stumbles upon a sinister conspiracy behind the mission and that a supernatural-based cult is up to o good. Upon being discovered, the player bring a stop the cult’s wrong-dealings whilst simultaneously trying to survive against their nightmarish schemes.
Videogame Demo:
Below is an initial 3D Game Demo I had created previously that'll help inspire us for our 3D Game for the HND Project.




No comments:
Post a Comment