Tuesday, 27 March 2018

Week 25

Week 25

HND Project

This week I began to look at Skin/Animation Packs on the Unreal Engine 4 Marketplace. There’s an all manner of Skin/Animation Packs to choose, from ranging from ones that are free and ones that you’ll have to buy. Paragon has quite the selection of Skin/Animation Packs, but nothing I wanted, nor I felt would fit in our Survival Horror-based UE4 Game.



Additionally, Mixamo also offers a Skin/Animation Pack that is free and offers more than Paragon which only have single character packs. Mixamo ranges from Modern (Civilian, SWAT, etc) to Horror (Insane Patient, Doctor, etc) and even Fantasy-based (Goblin, Vampire, etc). Unfortunately, UE4 is no longer supported by Mixamo. The Skin/Animation pack on the UE4 Marketplace is also out-of-date.


 This means you can no longer use the Mixamo Skin/Animation pack on the current version of the Unreal Engine, which is version 4.19.0. Regardless, however, there are ways to get around this. For example, if you have one of the older versions of Unreal Engine that supports Mixamo then you’ll able to use it. Additionally, if you wanted to make use of Mixamo on the newer versions of Unreal Engine, then all you have to do is go into one of the older versions of Unreal Engine and then copy the Mixamo file.


Afterwards, all what you must do is add the Mixamo folder to the Contents Folder on you Project that makes use of Unreal Engine. Then go into your character’s viewport and then change the “Anim To Play”, under the “Animation” folder by selecting what animation the character will use. Then under the “Mesh” file pick the “Mesh file” that accompanies to the “Animation” and you now have a character. 

Monday, 12 March 2018

Week 24

Week 24:

HND Project


This week I decided to look back at the list I had created to see what other assets I should add to the UE4 Project, now that I more-or-less have a basic Zombie spawner operational. It was at this point I also realized I’d likely not have the prime game I had in mind ready for when I finally hand it in. Regardless, I decided to add what I could for now and re-organize my plans with Matt. This is what I’ve got don so far;

Enemy AI:
• Create an Enemy AI  ✓
• Behaviour (Basic) ✓
• Behaviour (Advanced) ✓
• Add Health System ✓
• Add Damage System ✓
• Add Skin

Player: 
• Add Health ✓
• Add Regenerate Health – Unable to Do at this point.
• Add Stamina ✓
• Add Regenerate Stamina ✓
• Sprint System ✓
• Add Damage System ✓
• Add Skin

Map System:
• Mini-Map (Basic)
• Mini-Map (Advanced)

Other: 
• Spawn Enemy
• Jump Scares
• Pick Ups

Levels:
• Create a Few Levels
• Move Between Levels

Monday, 5 March 2018

Week 23

Week 23:

HND Project

Once again, I was having a busy week distracted by a few other assignments that needed to be done. However, though, I decided to fix a few problems involving my “Stamina System”. The problem involved the “Stamina” not regenerating after it reached the bottom of the “Stamina Bar”. As such, I reconfigured the coding that involved duplicating and linking pre-existing nodes to make it work.