Week 33-34
HND PROJECT
Alright, this week I had met up with Matt and we began to combine our work together. Unfortunately, we ran into a few snags. While we were attempting to load our files, Matt’s UE4 file had become corrupted and we had lost one of his “Maps” (aka, “Levels”) that we were going to use. We could not recover it despite our best attempts. Fortunately, however, Matt did record evidence of him creating it and we won’t be held responsible about the mishap itself.
While it wasn't our intent, the current "Map" that we are using is unfortunately rather small and was supposed to be part of the final level. Regardless, it still works and we'll have to make do. I then noticed a few bugs after we had put together our UE4 projects. Specifically, the Enemy AI's range on the Castle map tends to be all over the place. For example, the Enemy AI can sometimes attack the player normally at close-range; This normal and part of game-play.
However, though, I quickly noticed that if there is some kind of obstacle in the way or if the Enemy AI can somehow not get to the player (IE: Stuck on a Ledge, Stuck in Limbo, etc), they'll still inflict damage at long-range even when they shouldn't be able too. after looking at the coding, I could not find what the problem that caused it and I assumed it has something to do with Matt's layout. Or there is something that I'm missing and I cannot see the problem itself.


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